Skill, Methodology & Tool

I keep learning & practice theories & frameworks related to design, and flexibly select & applicate them according to the context and needs in the tasks.

Tools

1

Discover & Research phase

ACM Digital Library

HCI & Psychology Paper

ACM Digital Library

HCI & Psychology Paper

ACM Digital Library

HCI & Psychology Paper

Google Scholar

Research & Academic Paper

Google Scholar

Research & Academic Paper

Google Scholar

Research & Academic Paper

Nielsen & Norman

UXR/UXD knowledge

Nielsen & Norman

UXR/UXD knowledge

Nielsen & Norman

UXR/UXD knowledge

Interaction Design Foundation

(Member) UX/UI Knowledge

Interaction Design Foundation

(Member) UX/UI Knowledge

Interaction Design Foundation

(Member) UX/UI Knowledge

Heptabase

Ideation & Note

Heptabase

Ideation & Note

Heptabase

Ideation & Note

Chat GPT 4

Exploration & Reminder

Chat GPT 4

Exploration & Reminder

Chat GPT 4

Exploration & Reminder

2

Design Prepare phase

D.S. by Figma

D.S. building reference

D.S. by Figma

D.S. building reference

D.S. by Figma

D.S. building reference

Human Interaction Guidelines

High level D.S. reference

Human Interaction Guidelines

High level D.S. reference

Human Interaction Guidelines

High level D.S. reference

Refero Pro

real-word service reference

Refero Pro

real-word service reference

Refero Pro

real-word service reference

Ant Design

high complete D.S. and UI kit

Ant Design

high complete D.S. and UI kit

Ant Design

high complete D.S. and UI kit

Uizard AI

UI flow try & error

Uizard AI

UI flow try & error

Uizard AI

UI flow try & error

Chat GPT 4

Ideation & Reminder

Chat GPT 4

Ideation & Reminder

Chat GPT 4

Ideation & Reminder

3

Design Implementation phase

Figma

Collaboration design

Figma

Collaboration design

Figma

Collaboration design

Framer

Website design

Framer

Website design

Framer

Website design

Adobe Cloud

Ai, Id, Ps, Xd

Adobe Cloud

Ai, Id, Ps, Xd

Adobe Cloud

Ai, Id, Ps, Xd

Spline

3D & Animation design

Spline

3D & Animation design

Spline

3D & Animation design

Recraft AI

AI generative design

Recraft AI

AI generative design

Recraft AI

AI generative design

Procreate

Digital illustration

Procreate

Digital illustration

Procreate

Digital illustration

Methodology

0 to 1 Design Process

New Double Diamond framework

Diamond 1- Design the Right thing

Discover by Research

Observe and dig the context, problems and needs. Understand people and things by Behavirol mapping or contextul Inquiry.

Discover by Research

Observe and dig the context, problems and needs. Understand people and things by Behavirol mapping or contextul Inquiry.

Discover by Research

Observe and dig the context, problems and needs. Understand people and things by Behavirol mapping or contextul Inquiry.

Define by Synthesis

Find and organize insights & themes. Fully explore the fundamental needs and problems of the object. Use Affinity diagram / Thematic analysis

Define by Synthesis

Find and organize insights & themes. Fully explore the fundamental needs and problems of the object. Use Affinity diagram / Thematic analysis

Define by Synthesis

Find and organize insights & themes. Fully explore the fundamental needs and problems of the object. Use Affinity diagram / Thematic analysis

How Might We

Focus on insights, develop 1~3 HMW: How Might We (help users...). Human-oriented as the starting point for the next design phase.

How Might We

Focus on insights, develop 1~3 HMW: How Might We (help users...). Human-oriented as the starting point for the next design phase.

How Might We

Focus on insights, develop 1~3 HMW: How Might We (help users...). Human-oriented as the starting point for the next design phase.

Diamond 2- Design things Right

Develop by Ideation

Imagine various possibilities from HMW first, and then use frameworks like weighted matrix and research to focus on optimal solutions.

Develop by Ideation

Imagine various possibilities from HMW first, and then use frameworks like weighted matrix and research to focus on optimal solutions.

Develop by Ideation

Imagine various possibilities from HMW first, and then use frameworks like weighted matrix and research to focus on optimal solutions.

Deliver by Implementation

Design MVP for the best solution, test it with real users first, start get real responses from market In the process of service formation .

Deliver by Implementation

Design MVP for the best solution, test it with real users first, start get real responses from market In the process of service formation .

Deliver by Implementation

Design MVP for the best solution, test it with real users first, start get real responses from market In the process of service formation .

Feedback & Iteration

Collect user feedback and market reactions, conduct research and analysis on them, and make iterations with priorities again and again.

Feedback & Iteration

Collect user feedback and market reactions, conduct research and analysis on them, and make iterations with priorities again and again.

Feedback & Iteration

Collect user feedback and market reactions, conduct research and analysis on them, and make iterations with priorities again and again.

Redesign Process

Apply frameworks flexibly

QBQ / WPR

Find the deeper question behind the gived quesiton. What is this problem represent ed to be?

QBQ / WPR

Find the deeper question behind the gived quesiton. What is this problem represent ed to be?

QBQ / WPR

Find the deeper question behind the gived quesiton. What is this problem represent ed to be?

Interaction Map

Visually present architecture, contexts, interactions, main flow, and relationships with each other.

Interaction Map

Visually present architecture, contexts, interactions, main flow, and relationships with each other.

Interaction Map

Visually present architecture, contexts, interactions, main flow, and relationships with each other.

Comparative Analysis

Compare the service with similar or competing ones, analyze the pros and cons, and use them as reference.

Comparative Analysis

Compare the service with similar or competing ones, analyze the pros and cons, and use them as reference.

Comparative Analysis

Compare the service with similar or competing ones, analyze the pros and cons, and use them as reference.

Heuristic Evaluation

Identify problems with UX/UI, functions, etc. in services through appropriate guidelines.

Heuristic Evaluation

Identify problems with UX/UI, functions, etc. in services through appropriate guidelines.

Heuristic Evaluation

Identify problems with UX/UI, functions, etc. in services through appropriate guidelines.

Interview/ Survey

Know the user's goals, needs, behaviors. Find issues, opportunities and research goals.

Interview/ Survey

Know the user's goals, needs, behaviors. Find issues, opportunities and research goals.

Interview/ Survey

Know the user's goals, needs, behaviors. Find issues, opportunities and research goals.

Affinity/ Scenario

Organize the interview results to develop an affinity diagram to find insights.

Affinity/ Scenario

Organize the interview results to develop an affinity diagram to find insights.

Affinity/ Scenario

Organize the interview results to develop an affinity diagram to find insights.

Usability Test

Observe & analyze how users interact with the service, problems & challenges they encounter.

Usability Test

Observe & analyze how users interact with the service, problems & challenges they encounter.

Usability Test

Observe & analyze how users interact with the service, problems & challenges they encounter.

Kano analysis

Quantitatively understand users’ satisfaction and attitudes towards existing or new services

Kano analysis

Quantitatively understand users’ satisfaction and attitudes towards existing or new services

Kano analysis

Quantitatively understand users’ satisfaction and attitudes towards existing or new services

Look In

Understand the organization and industry to serve as a foundation and starting point.

Stakeholder Mapping

Mapping the key stakeholders and relationships. Gain foundational understanding of the business, context of project from them.

Stakeholder Mapping

Mapping the key stakeholders and relationships. Gain foundational understanding of the business, context of project from them.

Stakeholder Mapping

Mapping the key stakeholders and relationships. Gain foundational understanding of the business, context of project from them.

Secondary Research

Discover & learn from exsisting knowledge (what has been done) as much as I can, to identify the gaps and questions that matters.

Secondary Research

Discover & learn from exsisting knowledge (what has been done) as much as I can, to identify the gaps and questions that matters.

Secondary Research

Discover & learn from exsisting knowledge (what has been done) as much as I can, to identify the gaps and questions that matters.

Action Design Research

Identify the problem. 2nd pre-research/ Plan the research/ Act and collect data/ Observe and analyze data/ Reflect and iterate.

Action Design Research

Identify the problem. 2nd pre-research/ Plan the research/ Act and collect data/ Observe and analyze data/ Reflect and iterate.

Action Design Research

Identify the problem. 2nd pre-research/ Plan the research/ Act and collect data/ Observe and analyze data/ Reflect and iterate.

Look Out

Learn about TA and gain an understanding of their motivation, behavior and needs in order to design things right.

AEIOU & ORID framework

Observe the Action/ Environment/ Interation/ Object/ User. Interview with the structure of Objective/ Reflective/ Interpretive/ Decisional

AEIOU & ORID framework

Observe the Action/ Environment/ Interation/ Object/ User. Interview with the structure of Objective/ Reflective/ Interpretive/ Decisional

AEIOU & ORID framework

Observe the Action/ Environment/ Interation/ Object/ User. Interview with the structure of Objective/ Reflective/ Interpretive/ Decisional

Semi-structure Interview

Know and empathy the why and how is happening from users by talk to them deeply and flexibly with the outlines of the curiosities.

Semi-structure Interview

Know and empathy the why and how is happening from users by talk to them deeply and flexibly with the outlines of the curiosities.

Semi-structure Interview

Know and empathy the why and how is happening from users by talk to them deeply and flexibly with the outlines of the curiosities.

Semantic Analysis

Extract themes (users' motivastion, needs, pain points) by quantitatively coding what users said and identify the patterns among them.

Semantic Analysis

Extract themes (users' motivastion, needs, pain points) by quantitatively coding what users said and identify the patterns among them.

Semantic Analysis

Extract themes (users' motivastion, needs, pain points) by quantitatively coding what users said and identify the patterns among them.

Expand

Go broad, explore a multitude of possible solutions and directions.

Ideation/Design cards

Visualizing, unitizing, and porting knowledge & theoy base on cards, can greatly help the team link abstract ideas and discuss in a clear way.

Ideation/Design cards

Visualizing, unitizing, and porting knowledge & theoy base on cards, can greatly help the team link abstract ideas and discuss in a clear way.

Ideation/Design cards

Visualizing, unitizing, and porting knowledge & theoy base on cards, can greatly help the team link abstract ideas and discuss in a clear way.

Behavior Change strategy

Exploring strategies (espacially psychology) that can encourage TA change their behavior. e.g. Make the benefit of positive behavior clear.

Behavior Change strategy

Exploring strategies (espacially psychology) that can encourage TA change their behavior. e.g. Make the benefit of positive behavior clear.

Behavior Change strategy

Exploring strategies (espacially psychology) that can encourage TA change their behavior. e.g. Make the benefit of positive behavior clear.

Gamification

Apply game elements, e.g. task & reward, role play...etc., enhancing user engagement and motivation in non-game environments.

Gamification

Apply game elements, e.g. task & reward, role play...etc., enhancing user engagement and motivation in non-game environments.

Gamification

Apply game elements, e.g. task & reward, role play...etc., enhancing user engagement and motivation in non-game environments.

Focus

Narrow and refine the direction. Who is the user? What roles we play? What are the key oppurtunities?

Journey Map/ Ecosystem

Visualize and have a complete picture of the user's end to end experience and interaction. Find bottlenecks and opportunities among the diagram.

Journey Map/ Ecosystem

Visualize and have a complete picture of the user's end to end experience and interaction. Find bottlenecks and opportunities among the diagram.

Journey Map/ Ecosystem

Visualize and have a complete picture of the user's end to end experience and interaction. Find bottlenecks and opportunities among the diagram.

Service Blueprints

UJM goes widely, SB goes deeply. More focus on internal stakeholders, system, nodes and policies, not only what user can reached.

Service Blueprints

UJM goes widely, SB goes deeply. More focus on internal stakeholders, system, nodes and policies, not only what user can reached.

Service Blueprints

UJM goes widely, SB goes deeply. More focus on internal stakeholders, system, nodes and policies, not only what user can reached.

The Golden Circle

Anchor the direction of action through inside out guidance from 3 questions: Why is that so important to?, How can this be done?, What to do?

The Golden Circle

Anchor the direction of action through inside out guidance from 3 questions: Why is that so important to?, How can this be done?, What to do?

The Golden Circle

Anchor the direction of action through inside out guidance from 3 questions: Why is that so important to?, How can this be done?, What to do?

Look Ahead

From "What is" to "What could be". Setting the design direction and find tools to build.

Design Sprint

Generate solutions from Persona, challenge and scenario without too many details. Saving time & money by rapidly create testable MVP.

Design Sprint

Generate solutions from Persona, challenge and scenario without too many details. Saving time & money by rapidly create testable MVP.

Design Sprint

Generate solutions from Persona, challenge and scenario without too many details. Saving time & money by rapidly create testable MVP.

Participatory Design

Gather materials to construct a design study with participants(users), guide them express their own desire and what the ideal service could be.

Participatory Design

Gather materials to construct a design study with participants(users), guide them express their own desire and what the ideal service could be.

Participatory Design

Gather materials to construct a design study with participants(users), guide them express their own desire and what the ideal service could be.

Wizard of Oz

Early test about concepts and user interaction with vivid moderating by testers behind the scenes. Especially suitable for Human ideas.

Wizard of Oz

Early test about concepts and user interaction with vivid moderating by testers behind the scenes. Especially suitable for Human ideas.

Wizard of Oz

Early test about concepts and user interaction with vivid moderating by testers behind the scenes. Especially suitable for Human ideas.

Creating Fundamental

12 Elements of Beauty

Unity
Simplicity
Form
Design
Proportion
Rhythm
Color
Value
Light
Subject
Technique
Texture

Skills overview

UX Research

ADR (Action Design Research)

AEIOU observation framework

ORID questioning framework

Behavior change strategy

Comparative Analysis

Affinity / Semantic Analysis

Semi-structure interview

HAI research / Wizard of Oz

UX/UI Design

Participatory design

Ideation / design card

Lo/Hi-fi, interactive prototype

Agile iteration

Heuristic Evaluation

Usability test / SUS / Kano model

Design system with Token

React UI: Ant design / Tailwind

Overall

Culture-based interface

Gamification

Elderly's exercise service

Visual communicate design

Service design

Illustration / Art

New Double Diamond

Service Ecosystem

Skills overview

UX Research

ADR (Action Design Research)

AEIOU observation framework

ORID questioning framework

Behavior change strategy

Comparative Analysis

Affinity / Semantic Analysis

Semi-structure interview

HAI research / Wizard of Oz

UX/UI Design

Participatory design

Ideation / design card

Lo/Hi-fi, interactive prototype

Agile iteration

Heuristic Evaluation

Usability test / SUS / Kano model

Design system with Token

React UI: Ant design / Tailwind

Overall

Culture-based interface

Gamification

Elderly's exercise service

Visual communicate design

Service design

Illustration / Art

New Double Diamond

Service Ecosystem

Let's Get in Touch!

I'm every looking forward the exciting and meaningful position, available for full-time or freelance projects. I'd love to hear from you.

0981035360

© Copyright 2024. All rights Reserved.

Let's Get in Touch!

I'm every looking forward the exciting and meaningful position, available for full-time or freelance projects. I'd love to hear from you.

0981035360

© Copyright 2024. All rights Reserved.

Let's Get in Touch!

I'm every looking forward the exciting and meaningful position, available for full-time or freelance projects. I'd love to hear from you.

0981035360

© All rights Reserved.