Experience
Full-End Engineer - Skyle
Collaborate from course project and research, web development, and side projects of mutual interest.

collaboration experience
collaborate in Web/App projects
AIxDesign side project & website
Engineer - Jason
Frequently collaborate on website development projects together

collaboration experience
collaborate in Web/App projects
2 official website projects
Client - Joeseph
Entrusted me with designing his company website and his series of books.

collaboration experience
collaborate in Web & Visual projects
part 3 of the book series
Client - NTHU
invited by various departments to design projects, ranging from poster to exhibition design.
Freelance experience
visuals, Web/App…projects
2024 SDGs Annual Report
Through different perspectives, I found that as a knowledge transmitter with little experience, it is easy to overlook the gap between transmission and reception. Teaching experience has given me a better understanding of what learning is and how to learn better.
Lectured a 8-weeks communicate design student book club
2022
NTHU ISS peers
Aims to enhance Classmates' fundamental knowledge and skills in visual communication.
Student feedbacks
Demmy
I learned what truly needs clarification is the purpose of design, which can be understood as "who we're communicating with" and "what we're communicating." Through this semester's book club, I am enable to communicate better with both designers and readers.
Patty
The most memorable aspect was the discussion about the definition of design: design is a form of communication! Throughout this book club, I've learned theoretical and practical aspects, and gained a deeper understanding of design's interactive nature. Trained me to observe, organize, and communicate effectively with others.
Zoe
The biggest takeaway is that the most important aspect of design isn't technical proficiency, but the concept! The design exercises allowed us to put theory into practice and receive feedback from both peers and instructors.
It was my first experience of the communication and critique process of design, and it has been incredibly valuable!
UX/UI Lectures
2022
PwC Taiwan Tax group In-house sharing
2021
NTHU The Tzaiwu College- Design Club
As a cross-field knowledge collection, UXR & UXUI have a lot of theories and methods to share. How to screen appropriate aspects of knowledge is a big challenge.
Visual Design Lecture
2021
NTHU The Holders College
2018
NTHU CareLife Club Intro-Event
My first experience with public speaking taught me valuable lessons: simplifying content, time management, vocal practice, and fostering interactive dialogue rather than one-way knowledge share.
At the Institute of Service Science, the biggest learning is not what I learn in courses but collaborate with peers who have a variety of expertise and rich personalities.
My Module set (courses)
Psychology+Design
Designing for services
Social Entrepreneurship
Human-Computer Interaction
Design for Behavior Change
Semi-structure interview
Multi-sensory HCI
Cross-cultural Marketing Communication
Management of Frontline Service Employees
Introduction to Service Science
Service Innovation
Research Method
Exploring the Effect of Gamification Service on Exercise Course for the Elderly
Lesson Learned
How age differences can impact service and design.
The importance of exercise as a decisive factor in self-actualization and happiness.
Designs that stimulate external motivation may negatively impact service experience
The importance of continuous feedback while learning.
This research looks into the elderly's exercise motivation and barriers to enhancing their engagement and habituation in physical activity by adding value to services.
Without altering existing exercise programs, the study seeks to realign services with elderly needs, suggesting gamification-based enhancements.
Observational and interview data guided the creation of four service model: Performance infographics, Guidance records, Certifications, and Achievement badges, tailored to encourage participation and motivation.
Questionnaires, Kano analysis, and semi-structured interviews revealed reservations among the elderly toward competitive and reward-based gamification in exercise, preferring services that visually present exercise outcomes to boost achievement and recall.




















